Game Mastery Guide | Monsters | Temple | Priest

Priest

Super Race: human cleric 9. Cr: 8. Xp: 4,800. Alignment: LN. Size: Medium. Creature Type: Humanoid.
Init: +1. Senses: Perception +8. Ac: 26, touch 11, flat-footed 25 (+11 armor, +1 Dex, +4 shield).
Hp: 70 (9d8+30).
Fortitude: +9. Reflex: +5. Will: +11.
Speed: 20 ft.. Melee: +1 merciful morningstar +9/+4 (1d8+3 plus 1d6 nonlethal) or dagger +8/+3 (1d4+2/19-20). Ranged: mwk light crossbow +8 (1d8/19-20) or dagger +7 (1d4+2/19-20). Special Attacks: channel positive energy 5/day (DC 14, 5d6), staff of order (4 rounds, 1/day). Strength: 14. Dexterity: 12. Constitution: 14. Intelligence: 8. Wisdom: 18. Charisma: 10.
Base Attack: +6. Cmb: +8. Cmd: 19.
Feats: Armor Proficiency (heavy), Craft Magic Arms and Armor, Extra Channel, Shield Focus, Toughness, Vital Strike.
Skills: Diplomacy +5, Heal +10, Knowledge (religion) +10, Perception +8, Sense Motive +8, Spellcraft +11.
Languages: Common. Special Qualities: healer's blessing.
Gear: +2 full plate, +2 heavy wooden shield, +1 merciful morningstar, masterwork light crossbow with 10 bolts, dagger, cloak of resistance +1, healer's kit. Boon: A priest can accompany PCs or send a patrol of four temple guards to assist them for up to 3 days. She can also craft magical arms and armor at a 10% discount..
domain spell-like abilities: (CL 9th, concentration +13) 7/day-rebuke death, touch of law cleric spells prepared: (CL 9th, concentration +13)

5th-breath of lifeD, righteous might

4th-air walk, freedom of movement, order's wrathD (DC 18), spell immunity

3rd-daylight, dispel magic, magic circle against chaosD, prayer, searing light

2nd-aid, bull's strength, cure moderate woundsD, delay poison, spiritual weapon, status

1st-bless, detect chaos, divine favor (2), protection from chaosD, shield of faith

0 (at will)-create water, detect magic, detect poison, stabilize

D domain spell; Domains Healing, Law


A priest is a leader within his church, spreading the faith by any means necessary, even through conversion at swordpoint when argument fails. A priest can be a crusader, warpriest, or divine champion. A priest might be advisor to a noble (CR 10), or travel with a retinue of a dozen temple guards (CR 10).